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Collaborated closely with Computer Vision and Machine Learning research groups to architect specialized visualization tools that powered AI-driven 3D asset generation and massive ML pipelines. Using a multifaceted stack including React, GraphQL, Hack, and Python, I built advanced 3D visual inspection platforms—leveraging BabylonJS—that empowered researchers to actively debug model outputs and huge datasets.
On the infrastructure side, I developed robust backend microservices using Thrift and MySQL, integrating complex Hive analytics to completely streamline critical research workflows.
To maintain high engineering velocity, I deeply integrated AI-assisted coding tools into my daily process, drastically accelerating feature deployment and automated testing across the entire stack.

Engineered massive global digital marketing experiences for UMG's top-tier artists—including Taylor Swift, Post Malone, Lady Gaga, and Twice. Leveraging a modern TypeScript stack with Next.js and Node.js, I architected complex real-time engagement platforms integrating Spotify streams, OpenAI systems, and interactive Socket.io chats.
Beyond traditional web applications, I developed immersive 3D and WebAR fan experiences using tools like BabylonJS and 8th Wall, alongside bespoke Apple Wallet download campaigns.
My work was underpinned by highly resilient backend microservices managed through Prisma and PostgreSQL, and rigorously validated via comprehensive test suites to ensure flawlessly branded, high-traffic global rollouts.

Spearheaded expansive educational initiatives by directly producing over 100 hours of professional course content covering Unity, C#, and advanced game development methodologies. Operating as a primary instructor, I mentored thousands of aspiring developers globally through interactive livestreams and dedicated community engagement.
Beyond pure instruction, I actively built and published numerous WebGL, VR, and PC applications powered by highly complex interactive systems. My role consistently merged technical software development with creative execution, punctuated by the creation of over 65 highly optimized, low-poly 3D assets designed explicitly for production environments.

Across an 8-year tenure, I served in three highly technical roles.
As a Visual Imagery and Intrusion Detection Systems Technician (2E154), including a remote tour at Osan AB, South Korea, I installed and maintained complex security frameworks such as fiber optics, CCTV, and infrared sensors in classified areas.
As an HH-60 Flight Engineer (1A131), I completed rigorous SERE training, logged 80 flight hours, and executed tactical rescue missions utilizing hoist and fast-rope deployments, alongside Dillon Aero Minigun operations.
Finally, as a Network Infrastructure Supervisor (3D152), I directed a 15-Airmen team, resolved over 1,000 technical tickets for a 5,000+ member base, and deployed to Ali Al Salem AB, Kuwait, serving as a Systems Administrator for over 500 personnel.

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